The 4 adventurers agreed to help rescue the people stuck in the Temple of Chauntea. They cleared away the boxes and barrels in front of the door to the old tunnel and unlocked the old door which was stuck from disuse. There was a small tunnel of natural earth shorn up by timbers beyond. The tunnel was choked with dangling roots and cobwebs. It went on for about 200 feet where they ran into a colony of hungry rats that tried to eat them. They cleared the swarm but were so hurt they had to retreat. Fortunately a greedy merchant who had taken refuge in the keep had two potions of healing he was willing to trade to them for an exorbitant rate.
They returned to the tunnel to find it let out onto the wide stream that bordered the south part of town. The exit was blocked by a rusty iron grate that was obscured by growth along the stream bed. To notice the entrance one would have to be directly in front of it in the stream and looking for it. Rocco found the old lock badly rusted, but was able to deftly work the mechanism with the key and some liberal use of oil. Sneaking out to take a look, Rocco spotted some raiders making their way down the stream bed. They hid in the tunnel and let them pass.
Deciding to avoid the raiders at the stream they made their way across town to the temple, sneaking from house to looted house in the town. Arriving they found a group of kobolds and humans using an old log on ropes as a battering ram trying to beat down the front door of the temple. They were overseen by an intimidating looking figure all in black wearing a stylized dragon mask. Additionally they spotted a group of kobolds and ruffians circling the temple with a drake (looks like a man sized wingless dragon), occasionally throwing torches or rocks through the high narrow windows. Around back a plume of smoke drifted with the wind.
Circling wide around back, sticking to the cover of the brush near the stream bed, they found a group of kobolds and one human trying to burn through the back door of the temple. They were heaping straw and branches onto a fire up against the door. The wet branches were causing a tremendous amount of smoke
Waiting until the circling group had passed, they used the smoke as cover and were able to surprise the raiders at the back and make quick work of them. Convincing those inside that they were here to help, the refugees opened the back door only to be shocked to see the Tiefling sorceress greeting them. She had a hard time convincing them they needed to run. Ember realized the group in front was just about the finish battering the front doors down but if they fled now the group circling outside would be in a position to see the refugees and probably slaughter them. A quick plan was formulated, the wood elf Nym charged outside and fled getting the attention of the circling raiders and leading them off to the west. The other got the refugees out and to the stream bed just as the doors to the temple crashed open. They managed to get the refugees, including Father Falconmoon, to the keep through the old tunnel entrance.
They were lauded as heroes in the keep and rested from their adventure. Soon enough Governor Nighthill called them to action again. A large number of torches were moving to the mill. If the mill burned the town would be in bad shape for the coming winter. He asked them to save it, he was going to muster a contingent of troops to defend it but that would take time and they needed to hold off the arsonists until they arrived.
Sneaking back out the old tunnel and across town to the mill, Rocco spied on the arsonists. After a short while he came to the realization they weren’t really trying to burn the mill, it was all just for show. Cillian suggested it was a trap, so they retreated. Nym went to warn the approaching guards from the keep while the others went back to the hidden tunnel. Nym warned the guards then went to the keep where he stood outside the walls yelling “Let me in!” This attracted a crowd of raiders. Escobert, the Castellan of the keep, opened the secret sally port in the keep wall to let him in muttering something under his breath in Dwarven about “foolish elves”…
Governor Nighhill suggested a prisoner to interrogate might shed light on the subject of who the raiders were and what exactly they were after. The adventurers went out and captured one of the better armed raiders, though they were gravely injured in the process and barely made it back alive. It ended up the prisoner was a mercenary hired by the raiders, he told them they were the Cult of the Dragon and they were here to scour the town for loot for some kind of treasure horde. He even had heard the cultists talking about dragon eggs in camp. When asked about the leaders, he mentioned a human female cultist and two half dragon champions of some sort, one blue the other black.
Shortly after that the raiders attacked the keep, using the secret sally port that they had seen opened to let Nym in. Raiders were loose in the keep and Escobert rallied the adventurers to help him secure the sally port and seal it. They arrived at the sally port room to find it well guarded by raiders, including a spell caster and a drake. Escobert proved his mettle by dealing with the drake and the room was secured. However, the sally port was badly damaged and only temporary repairs with spare timbers were used to secure it. Escobert said it would not hold against a determined assault, and he needed to reach the stone masons workshop in town to secure materials for a more permanent repair. Escobert left through he secret tunnel to secure what he needed. The adventurers rested to recover from their wounds hoping the impending dawn would give them some respite from the grueling night in Greenest.